M2Day 2008년 6월 1일 글배달
6월 2, 2008 by calcutta · Leave a Comment
- [지하철U게임] 오늘은 다섯번째 게임데이! 매일타는 지하철에 어떤일이 일어날까요? “캐릭터 뮤직비디오-UBIQUITOUS GAME”입니다.캐릭터를 뽐내고~ 노래 만들고~ 뮤직비디오 만들고~ [추격-대결-도망]의 짜릿한 배틀을 즐기세요! 신촌역-홍대역-이대역 놀러오세요! 2008-06-01 09:28:21
- [지하철U게임]캐릭터소개합니다:D 아람단팀-여자이소룡,빅팀-노짱,헐팀-예비역,고고팀-마파도할머니,탑팀-찰리채플린,아자팀-잭스패로우,너팀-무릎팍도사,뻥튀기팀-조지부시,씨팀-가위손,시카고팀-싱하형,막팀-매뚜릭스스미스요원입니다!GM팀은기획취재입니다! 2008-06-01 13:19:46
이 글은 ifproject님의 2008년 6월 1일의 미투데이 내용입니다.
M2Day 2008년 5월 30일 글배달
5월 31, 2008 by calcutta · Leave a Comment
- [지하철U게임]6/1일 지하철2호선, 어떤일이 일어날까요? “캐릭터 뮤직비디오-UBIQUITOUS GAME AS COMMUNITY CREATED CONTENT”입니다.캐릭터를 신나게 뽐내주고,노래 만들고~뮤직비디오 만들고~[추격-대결-도망]의 짜릿한 배틀을 즐기세요! 2008-05-30 15:42:18
이 글은 ifproject님의 2008년 5월 30일의 미투데이 내용입니다.
About
5월 12, 2008 by calcutta · Leave a Comment
IF Project 2007-2008
U-GameMedia Architecture
With the spread of the Internet, online role-playing games emerged that often have less to do with winning and losing and more to do with the cultivation of social communities and human networks that are actually extended into “real” life.
Equipped with wireless technologies and GPS capacities, computer games have abandoned their original location – the stationary computer– and made their way into physical space as mobile and pervasive applications. So-called “Ubiquitous Games” cross-medially blend together the Internet, public phone booths and physical places and conventions in order to create an alternative, ludic reality.
The spaces of computer games range from two-dimensional representations of three-dimensional spaces to complex constructions of social communities to new conceptions of, applications for and interactions between existent physical spaces.
Our Experience
April 2008, Subway U-Game Feb 2008, Micro Mafia, Palantiri2020, NHN Dec 2007, Media Game Project, KOCCA Email. if@ifproject.net , +82-11-558-9456





